2018年06月14日

U.S. Universities Establish Game Scholarship

Robert Morris University, Parkerville College, St. Louis Maryville University, Columbia College, Southwestern College, University of California, Irvine, Missouri Baptist University, Southwest Baptist University, Kansas Wesleyan University, Tiffin University, Indiana Institute of Technology, Chai University, Lees McClay College, Jamestown University, Ashland University, Robert Morris University, University of California, University of California, Irvine

Today, a private liberal arts college in Kentucky, USA, has formalized video games as a sport and began to offer scholarships for game fans in the fall semester.

This move made Parkerville College one of the universities that provided scholarships for the League of Legends game. Bruce Parsons, the new head of media at Parkville College, said: "This practice will become more and more popular around the world. This is a 5-to-5 competitive game that requires skill and practice and requires strong teamwork skills."



Parkerville College plans to provide 20 scholarships, which will begin in the autumn when the LOL game contest is held. Parsons said: "The selection of this scholarship will be very similar to the scholarship for athletes. Applicants' GPA must reach a certain level and we will treat them as student athletes. There will be practice time and play time, and they need to study each other." "The team." That's probably also players need to meet some standards in and out of the game, just like the student athletes in traditional sports.

American University's Different Attitude towards E-Sports

Earlier, the University of Florida in the United States will soon open a course titled "21st Century Skills in Starcraft" and will be taught by Dr. Nathaniel Poling himself.

The course is 2 credits, and the class time is 8 weeks. The purpose of the course is not to play StarCraft, but to develop working skills by playing games weekly, analyzing game videos, comparing the game world with the real world. The description of the course wrote: "As the pace of modern society is accelerating, technology becomes an increasingly important factor. Critical thinking and the ability to solve problems, manage resources, and make timely decisions become more important to professionals, and these capabilities Skills and techniques are all necessary to play "StarCraft" games, so this game is very suitable as a vehicle for students to learn how to analyze and make decisions in a complex environment."

It should be said that the US’s recognition of e-sports is at the front end. In addition to universities, the US Immigration Bureau also admitted for the first time last year that professional video game players can apply for a work visa like traditional sports athletes. In December 2013, the first StarCraft 2 professional player to obtain a P-1A work visa was created. He was Kim "Violet" Dong Wang from Korea.



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